
#ifndef JB__PLAYER_H_
#define JB__PLAYER_H_

class Player
{
private:
    int x, y;       // Position.
    int vx, vy;     // Velocity.
    int gravity;

    int image;      // What rabbit.
    int whatanim;   // Which animation sequence is being run (jumping, running etc).
    int frame;      // The current frame in the animation sequence.

    int score;
    
    
public:
    Player ();
    ~Player ();
    
    void draw ();
};

#endif

